Changelog
New features, improvements, and fixes shipped in each release of Trinity.
0.3.x · Current
- v0.3.12Browse Your Code Like an IDE
Trinity's built-in code viewer grows into a full code browser — a commit history graph with per-commit diffs, line-by-line blame, markdown preview, file tabs, and real VS Code syntax highlighting across dozens of languages.
- v0.3.11Commit As You, Ship As You Go
Trinity now commits and tags under your own author identity instead of a generic bot, and saves work to the branch continuously as a story is built. Plus a native release-promotion worker, full markdown and diagrams across AI conversations, and real-time updates on by default.
- v0.3.10Lockstep Releases
Multi-repo projects can now release every repository on one shared version instead of each tracking its own. Plus: onboarding Discuss now grounds itself in exactly what you're looking at, and the first git push over SSH on a fresh machine works reliably.
- v0.3.9Model Catalog Update
Claude Fable 5 has been removed from the model picker after Anthropic discontinued access to it. Claude Opus 4.8 remains the default and most capable reasoning model, so most setups are unaffected. Plus a fix for the Help chat panel.
- v0.3.8Tune Every Story
Each story now carries its own execution settings — how many audit passes it runs, which model tier implements it, and how hard that model reasons — authored during planning, calibrated even when you add or edit a story later with Architect, and editable per story. Plus: failed agent turns tell you what went wrong, and the installed app reliably finds your Claude Code CLI.
0.2.x · 10 releases
- v0.2.9Staged Releases
A two-stage release flow that lets you push to staging, verify the preview deploy, and then ship — with one-click yank-back when staging looks wrong. Plus a tactical Release Dashboard for running audits, SEO checks, project boots, and release notes straight from the release detail panel.
- v0.2.8Sidebar Reshuffle
A deliberate reorg of where things live in the sidebar. Metrics and Recaps both move into the workspace-level Hub section with their own project pickers, Secrets folds into Project Settings as a sub-tab, and Recaps pivots from per-PRD summaries to per-release rollups along the way.
- v0.2.7Live Updates Across Every Team
A new real-time push channel keeps every screen in sync with what is happening on the server, across every team you are in. The Requests inbox now shows transfer approvals for every team without making you switch scopes, and several long-running flows now use safer, scope-aware caching so data from one team can never leak into another. The Stories page, Dashboard, and Metrics page pivot to be release-centric so the release you are driving is the only thing on screen. Behind the scenes, this release also hardens billing webhooks, signup emails, release notifications, and crash reporting so flakiness on our side doesn't turn into work on yours.
- v0.2.6Faster Onboarding, Cross-Project Safety
A reworked roadmap step lands each section in your knowledge base as it's written — no per-section approval, no long final save, and refinements appear the moment Trinity finishes them. A cross-project contamination bug that could pull another project's stories into yours is fully fixed.
- v0.2.5Parallel Projects
Background tasks across different projects now run in parallel — onboarding one project no longer queues behind a planning run on another. A new Performance setting lets you cap how many projects run at the same time on your machine.
0.1.x · 2 releases
- v0.1.1Beta Polish
Online indicators on the Teams page react in seconds, sign-in is reliable for households and offices on the same network, and bug-report screenshots up to 10 MB upload cleanly.
- v0.1.0Initial Beta Release
The first public beta of Trinity — a next-generation IDE that plans, executes, reviews, and ships software autonomously through a multi-agent pipeline.