Changelog
New features, improvements, and fixes shipped in each release of Trinity.
0.2.x · Current
- v0.2.9-betaStaged Releases
A two-stage release flow that lets you push to staging, verify the preview deploy, and then ship — with one-click yank-back when staging looks wrong. Plus a tactical Release Dashboard for running audits, SEO checks, project boots, and release notes straight from the release detail panel.
- v0.2.8-betaSidebar Reshuffle
A deliberate reorg of where things live in the sidebar. Metrics and Recaps both move into the workspace-level Hub section with their own project pickers, Secrets folds into Project Settings as a sub-tab, and Recaps pivots from per-PRD summaries to per-release rollups along the way.
- v0.2.7-betaLive Updates Across Every Team
A new real-time push channel keeps every screen in sync with what is happening on the server, across every team you are in. The Requests inbox now shows transfer approvals for every team without making you switch scopes, and several long-running flows now use safer, scope-aware caching so data from one team can never leak into another. The Stories page, Dashboard, and Metrics page pivot to be release-centric so the release you are driving is the only thing on screen. Behind the scenes, this release also hardens billing webhooks, signup emails, release notifications, and crash reporting so flakiness on our side doesn't turn into work on yours.
- v0.2.6-betaFaster Onboarding, Cross-Project Safety
A reworked roadmap step lands each section in your knowledge base as it's written — no per-section approval, no long final save, and refinements appear the moment Trinity finishes them. A cross-project contamination bug that could pull another project's stories into yours is fully fixed.
- v0.2.5-betaParallel Projects
Background tasks across different projects now run in parallel — onboarding one project no longer queues behind a planning run on another. A new Performance setting lets you cap how many projects run at the same time on your machine.
- v0.2.4-betaSnappier Trinity, Steadier Onboarding
Trinity is faster across the board — dashboard, planning, and runtime polling all do less repeat work — and onboarding gets a round of fixes for the sidebar Tasks dropdown, "Find alternatives", paid-tool framing, and a handful of edge cases around new and brand-new projects.
- v0.2.3-betaCleaner Scaffolding, Smarter Onboarding
Two onboarding bugs squashed — a roadmap-review race that could snap you back to page 1, and a stack-suggestion step that sometimes missed context from your project description. Plus: Trinity scaffolding moves out of your repos and to the workspace root.
- v0.2.2-betaBring Your Own Keys, Bring Your Own Settings
Two devs on the same team can finally each use their own provider keys, storage credentials, and settings without sharing or stepping on each other. Personal overrides cascade to project defaults to team defaults — set things at whatever level fits, override anywhere.
- v0.2.1-betaStories Sized for Agents, Not Engineers
The story planner stops sizing work for human PRs and starts sizing it for Trinity's agent loop — fewer, meatier stories doing real work. Plus onboarding splits API key entry from CLI auth, planning respects your phasing decisions, and roadmap generation rolls back cleanly when something mid-flow goes wrong.
- v0.2.0-betaFaster, Lighter Desktop
Trinity desktop has been rebuilt from the ground up — it launches roughly twice as fast, the install is a third smaller, and page transitions are snappier. Everything you used yesterday still works the same way today.
0.1.x · 2 releases
- v0.1.0-beta.1Beta Polish
Online indicators on the Teams page react in seconds, sign-in is reliable for households and offices on the same network, and bug-report screenshots up to 10 MB upload cleanly.
- v0.1.0-betaInitial Beta Release
The first public beta of Trinity — a next-generation IDE that plans, executes, reviews, and ships software autonomously through a multi-agent pipeline.